

While it may be taking the piss somewhat that the game has taken this long to get to PC, it remains just as playable now as it ever was. What’s more, the PC version you’re looking at now is a first-rate, rigorously faithful conversion of the Dreamcast original, probably one of the best console-to-PC ports we’ve ever seen. Hitmaker (one of Sega’s leading development teams) stumbled upon a hugely satisfying game dynamic when it came up with the idea of no-holds-barred cab driving, and somehow managed to present it in such a way that the arcade simplicity of the concept was preserved, yet with enough gameplay nuances in tow to assure longevity.

If you hadn’t already guessed, I’m of the belief that Crazy Taxi, in both its arcade and Dreamcast incarnations, was an excellent game. Now that I’ve got that off my chest, a bit in the way of explanation.

(And because there are a couple of nearidentical sequels kicking around somewhere.) And I’d just like to say that this is sick and wrong, and not much different from tying a kitten in a sack full of rocks and throwing it in a creek. That however great a game Crazy Taxi was when it first appeared three years ago, and great it most certainly was, it’s likely to be rejected now that it’s finally made it to PC just because it’s been round the block a few times. This is the sad reality of the life of a videogame. But in the meantime, meaning right now, when it’s just a bit too old to be new, but not quite old enough to be retro, it’s considered horribly outdated and unplayable.

In time, it will be seen as a classic, a one of a kind, a bona fide masterpiece. Where most games come into the world stunted and unsightly, with some bits missing and other bits dropping off every five minutes, here was a very pretty and good game with the rare courage to be different. Crazy taxi’s should have been an easy one.ĭeveloped by the masters of arcade gaming in the heart of Sega HQ, polished to a high sheen and bursting with charisma, it had the best of everything.
